Selasa, 05 April 2016

Interrogate Penguin's arms dealer

Interrogate Penguin's arms dealer

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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Alfred - Interrogate Penguins arms dealer - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Alfred
Before you leave your hangout, I recommend that you turn your interest to two optional activities. First of all, it is worthwhile to talk to Alfred, thanks to which you will receive additional experience points.
[New Character Trophy: Alfred]
Training console connected with the additional challenge - Interrogate Penguins arms dealer - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Training console connected with the additional challenge
Apart from that, you can go to the training area and play through the newly-unlocked Combat Training that is a part of the Dark Knight Challenges. Also in this case, you will be rewarded with experience points (more about this in one of the final chapters of this guide).
Penguins arms dealer, who you are currently looking for, is staying in the district called The Bowery, i - Interrogate Penguins arms dealer - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Penguin's arms dealer, who you are currently looking for, is staying in the district called The Bowery, i.e. in the North-Western part of Arkham. You can get there straight away by selecting the fast travel point from the world map (Batwing Drop Point - the screenshot), or by doing that after you interact with the protagonist's airship (Batwing). After you use the option, the game will play a cutscene and you will be transported to the Coventry GCR Tower.
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Use the batcomputer to analyze the memory card

Use the batcomputer to analyze the memory card

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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The Bat-computer - Use the batcomputer to analyze the memory card - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
The Bat-computer
Before you actually use the Bat computer, I recommend that you spend the Upgrade Points that you have earned, to unlock access to Batman's new ability (they have been described at the end of this guide). You can now approach the computer to examine the memory card that you have obtained during your stay at the Blackgate Prison. your character will identify the assassins hired by the Black Mask.
[New Character Profile: Killer Croc]
[New Character Profile: Bane]
[New Character Profile: Copperhead]
[New Character Profile: Deadshot]
[New Character Profile: Deathstroke]
[New Character Profile: The Electrocutioner]
[New Character Profile: Firefly]
[New Character Profile: Shiva]
[Dark Knight Challenges Unlocked]
[New Challenges: Combat Training)]
[Batwing Drop Point Unlocked: Batcave]
[Batwing Drop Point Unlocked: The Bowery]

Defeat Killer Croc

Defeat Killer Croc

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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Right after the fight with Killer Croc starts, focus mainly on avoiding his attacks (lean the analog stick to the side and double-tap the button displayed by the game - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Right after the fight with Killer Croc starts, focus mainly on avoiding his attacks (lean the analog stick to the side and double-tap the button displayed by the game.) thanks to which you will not be taking damage resulting from the enemy's strong attacks (the screenshot).
Right after Killer Croc performs an attack that does not connect, run up to him and implement the same strategy as in the case of the armored enemies - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Right after Killer Croc performs an attack that does not connect, run up to him and implement the same strategy as in the case of the armored enemies. You need to stun the boss with the cape and lunch a series of quick attacks afterwards (the screenshot). once the series of your attacks finishes, jump away from the Killer Croc again and do not allow him to take over the initiative.
Try to hit the tank with the batarang - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Try to hit the tank with the batarang
On the rooftop, there will soon appear the first group of mercenaries, who will be obstructing you from weakening Killer Croc. Ignore them for a moment and note that the boss picked up a fuel tank. Try to hit the tank with a batarang, either by quick throwing the gadget or by aiming at the tank beforehand. If you are not quick enough, try at least to avoid the explosion to avoid taking damage.
Do not forget about Killer Croc while attacking his minions - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Do not forget about Killer Croc while attacking his minions
Sooner or later, you still need to get rid of the mercenaries anyways but, the best strategy here is to rely on Killer Croc's blows and hope that they will be weakening and killing the other enemies. Start launching direct attacks only after the boss tries to pull himself together after a failed attack, and do not exaggerate with their intensity.
Keep tapping the action button rhythmically to free yourself - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Keep tapping the action button rhythmically to free yourself
The next part of the fight with Croc is similar to the previous one. So, you need to stun the boss with your cape and inflict damage, as well as to explode the tanks that he lifts and watch out for his helpers. The only new thing now is that you will have to defend yourself from Croc's bites after a series of blows that you land. The solution to this problem is tapping rhythmically the action key/button, until Batman liberates himself.
You need to hit, with batarang, the tank that the boss is holding for the last time - Defeat Killer Croc - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
You need to hit, with batarang, the tank that the boss is holding for the last time
Finally, Killer Croc will grab one more tank and to deal finally with the boss, you need to throw the batarang at the tank for the last time. Watch the cutscene, after which you will be automatically transported to the Batcave.

Pursue Black Mask

Pursue Black Mask

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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watch out for the armored opponent - Pursue Black Mask - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
watch out for the armored opponent
Right after you get tot the chamber where the most recent cutscene took place, you will start a fight with another group of gangsters sent by the Black Mask. While fighting, you should , first of all, watch out for the attacks of the armored enemy. This bandit is best if left for the end. In the already learned way, first stun him with your cape. After you have dealt with your enemies, take the door to the side corridor [Security Corridor]. Reach the end of that corridor and note that Batman found a Memory Card on a destroyed drone.
Keep using the hook on the successive ledges - Pursue Black Mask - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Keep using the hook on the successive ledges
Start climbing. You need to reach the Watch Tower located at the very top. Along your way, keep using ladders and stairs, and also occasionally help yourself with the hook to reach the less accessible ledges. After you get to the rooftop, you will watch a cutscene and you will have to fight the game's first boss, which is the Killer Croc.

Gain access to the Execution Chamber

Gain access to the Execution Chamber

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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The ledge that you need to grab onto with the grappling hook - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
The ledge that you need to grab onto with the grappling hook
take the door to the corridor with holding cells [Block A Holding Cells], and pay attention at the same time to the reconnaissance drone flying by. Soon after you take a turn to the right, the game will automatically, start another fight, where you will have to beat up the inmates released from the cells on the sides. Deal with all of the prisoners, who fortunately will not be too much of a challenge. After you have dealt with them, follow the game's suggestion and use the hook (Grapple) to reach the narrow passage underneath the ceiling.
Jump down and take the door to the next area in the prison [Nexus] - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Jump down and take the door to the next area in the prison [Nexus]. Here, you will have to deal with an armored enemy for the first time, whose eliminating is a bit more tricky. you need to swipe your cape first (the above screenshot), which will temporarily stun the enemy. Only after you perform that, lunch the attack by landing quick standard blows, which will result in the elimination of the criminal.
Go ahead and use the hook again to walk around another locked passage and reach the Prisoner Processing room - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Go ahead and use the hook again to walk around another locked passage and reach the Prisoner Processing room. It is a good idea to activate the Detective Vision here, because this will allow you to figure out what the current situation is. Select from your inventory, the batarangs, initiate the targeting mode and target the button shown in the above screenshot.
You need to slide here - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
You need to slide here
You might have already noticed that the gate rose just a bit. Run up and press the trigger/key suggested by the game, right in front of the gate. Thanks to this, Batman will perform a slide. After you have eliminated the enemies, turn your attention to Vicki Vale held in one of the side cells, and interact with the new button (this time you do not need to use the batarangs).
[New Character Profile: Vicki Vale]
Spread the gel and detonate it - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Spread the gel and detonate it
Enter the inactive elevator shaft and select the Explosive Gel from the inventory. Use the gel onto the unstable fragment of the floor and detonate it. Thanks to this, you will walk into the area with Death Rows. After you watch a cutscene featuring the Black Mask and Killer Croc stop at the grate of the venting shaft on the left and rip it out (by tapping on the action key/button rhythmically).
Use the Bat Claw to grapple onto the grate - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Use the Bat Claw to grapple onto the grate
After you have left the shaft, land onto one of the prisoners and start fighting again. This one is nothing out of ordinary, although you can make it slightly easier for yourself by hitting the fire extinguisher with the batarang, which will temporarily blind the enemies. After you have dealt with the criminals, take the passage to the right of the grate with one of the gangsters. Select from the inventory the Batclaw here and use it to rip another grate out, and enter the venting shaft.
The explosion will kill the single gangster - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
The explosion will kill the single gangster
Run towards the wall, thanks to which Batman will automatically leap towards the shaft's entrance. After you end up in a small corridor, approach the severed fragment of the wall and spread the explosive gel. Detonate the charge, which will kill the gangster at the other side of the wall. You can now take the door to the area neighboring the Execution Chamber.
[New Character Trophy: Mobster]
Stop in the spot shown in the above screenshot, i - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
Stop in the spot shown in the above screenshot, i.e. in front of the locked gate. You now need to solve an easy puzzle that consists in hitting the button on the left and on the right, of the gate, simultaneously. You need to do that by using the option of quick throwing of batarangs, i.e. by skipping the process of targeting. Double tap the targeting trigger/key, thanks to which Batman will throw batarangs towards both of the buttons and thus unlock access to the neighboring room.
You need to ram through the mirror - Gain access to the Execution Chamber - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
You need to ram through the mirror
In the already learned way, use the claw on the grate under the ceiling and reach the shaft. Walk through the shaft to reach the
Execution Chamber after several moments, which will start a cutscene of Commissioner Loeb, Black Mask and Killer Croc. Stand in front of the one-way window and take a leap towards it. This will enable Batman to ram through it over to the other side.

Track down Commissioner Loeb

Track down Commissioner Loeb

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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The first fight - Track down Commissioner Loeb - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
The first fight
Go towards the door to Cell Block A. Ignore the inmates kept in the side cells and take the stairs to the lower level of this location. Open the door and start a fight with the first group of criminals. During this fight, you can theoretically limit yourself to the standard blows and counter-attacks (initiate them whenever there appear blue symbols above the opponent's head), but it pays off to attempt more advanced tricks from the beginning of the game, known from the previous installments of the game (e.g. cape swipe, slide or batarang throw).
You need to interrogate one of the gangsters - Track down Commissioner Loeb - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
You need to interrogate one of the gangsters
After you are done dealing with the gangsters, approach one of the defeated opponents that is marked by the game, and press the appropriate key/button to interrogate him. At the same time, you can take a look at the statistics for the fight (the game displays this type of statistics after each major battle).

Locate Black Mask

Locate Black Mask

Main storyline - Batman: Arkham Origins Game Guide

Strategy Guide and Walkthrough by Jacek "Stranger" Halas gamepressure.com
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You first need to counter the gangsters attack and the attack on the warden - Locate Black Mask - Main storyline - Batman: Arkham Origins - Game Guide and Walkthrough
You first need to counter the gangster's attack and the attack on the warden
You start your adventure in the Blackgate Prison, near the Cell Block A Access. Go towards the prison's entrance and duck to walk under the destroyed sign. Follow the linear corridor here to reach eventually the area where you meet Warden Joseph attacked by one of the gangsters. Be prepared to Counter twice, by pressing the appropriate key/button when the moment is right. After the successful action, listen to the conversation with Joseph.
[New Character Profile: Batman]
[New Character Profile: Bruce Wayne]
[New Character Profile: Alfred Pennyworth
[New Character Profile: Black Mask
[New Character Profile: Commissioner Loeb
[New Character Profile: Warden Joseph